Evolving Virtual Creatures and Catapults

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Evolving Virtual Creatures and Catapults

We present a system that can evolve the morphology and the controller of virtual walking and block-throwing creatures (catapults) using a genetic algorithm. The system is based on Sims' work, implemented as a flexible platform with an off-the-shelf dynamics engine. Experiments aimed at evolving Sims-type walkers resulted in the emergence of various realistic gaits while using fairly simple obje...

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ژورنال

عنوان ژورنال: Artificial Life

سال: 2007

ISSN: 1064-5462,1530-9185

DOI: 10.1162/artl.2007.13.2.139